Notify Message
Forums
Page 1
Search
#13315330 Jun 23, 2017 at 11:28 AM · Edited 3 months ago
134 Posts
Hey! I was reading over your info section on Atlanteans and got slightly intrigued. I was mainly left curious about the abilities a general Atlanteans physiology offers and the various magical mutations that can develop, how common they can be, and about exisiting or potential ideas for magical artifacts hailing from Atlantis.

Also, how common are liaisons between Atlanteans and Humans (or Landers) that produce half breeds? Is there any stigma faced by half Atlanteans in either society?


Also, any more info on the Priests of Poseidon or Poseidon in the Champs Universe in General?
#13315799 Jun 23, 2017 at 08:01 PM · Edited 3 months ago
1134 Posts
I'm guessing by "your," you meant me (all false modesty aside). I don't own the lore sub-forum, but I suppose I tend to monopolize it, sorry. ☺ I should also link to the earlier forum thread describing Atlantis which I assume you're referring to, so people unfamiliar with it will know what we're talking about: http://championsonlineroleplayers.shivtr.com/forum_threads/2033276

It'll be simplest to reply to your points in reverse order. Poseidon in today's CU is essentially the Poseidon from Greek mythology, although when he was worshiped during the antediluvian Atlantean Age he was slightly different. While modern Atlanteans recognize that Poseidon is part of a pantheon, they consider the other gods largely irrelevant. Their worship focuses almost solely on Poseidon, as the savior and protector of Atlantis. Atlantean priests occupy the middle tier in their society's hierarchy, below the ruling nobility but above everyone else. Besides conducting religious services, the priests are responsible for keeping and recording Atlantean history. No other special qualities or abilities are mentioned for contemporary priests, although when Atlantis ruled a surface empire their gods granted them magical powers.

Atlanteans are in essence altered humans, so are interfertile with surface humans. According to Hidden Lands p. 23, such liaisons have been extremely rare in the past, but in recent decades contact between the two societies has gradually increased, so it's almost inevitable that hybrid children have been or will be conceived. Since it is so rare the books don't specifically describe how Atlantean society would receive such a child; but most Atlanteans are wary and distrustful of "Landers," and a significant portion are deeply xenophobic, so I imagine he or she would experience some degree of prejudice. I get the impression that most of the surface world isn't aware enough of Atlantis to have formed strong opinions about Atlanteans generally. However, Crown Prince Marus is pretty well known among Landers, having served as a member of the famous Sentinels superhero team, and more recently as Atlantis's representative to the surface, particularly at the United Nations.

Atlanteans as a whole are somewhat stronger and tougher than the average human, and their physiology and senses are adapted to the ocean depths. Most Atlanteans live over a hundred years, and the nobility, with their divine blood, can live considerably longer. My earlier thread described the most common "magical mutations" Atlanteans display. Atlanteans with these abilities are noted as "some," with the mutations occurring "occasionally," so I suspect they make up a fairly small minority of the populace. Mutations usually take a form that would be practical and useful under water. Queen Mara's sonic scream attack, for example, is probably a step up from the sonar which Atlanteans sometimes develop. OTOH both she and her son Marus can fly, so more diversity is possible. Pyrokinesis would be highly unlikely, though. 😉

In their heyday Atlanteans wielded mighty magic, both in spells and in artifacts. Modern Atlanteans have retained little of this; much was lost in the Cataclysm, and in its aftermath they were most concerned with simple, practical spells which would help them survive in their new world. There are persistent legends and rumors of vaults of lost lore and artifacts hidden beneath Atlantis, undiscovered since the Cataclysm. A few fragments of such lore have been discovered, as by the wizard Nereus who served Dargon the Usurper during WW II. Marus's sister Thalassa found Nereus's trove of spells and used them to become the supervillain Stingray.

Ancient Atlanteans used a wide array of magic artifacts. Minor ones were fairly common -- even the basic Atlantean soldier was equipped with enchanted weapons and armor (in a pseudo-Classical Greek style). The wealthy and the nobles often possessed more powerful items. The ten demigod sons of Poseidon who ruled Atlantis wielded weapons and artifacts of tremendous power, some crafted for them by the gods themselves. Enchanted items could take nearly any form, including swords, spears, bows, shields, helmets and other armor pieces, staves, wands, rings and other jewelry, boots and other items of clothing, not to mention vehicles such as flying chariots and even ships, and war-golems (although Atlantis made far less use of golems than did its rival Lemuria).

Very little of that survived in Atlantis to the present day; but given the global nature of its ancient surface empire, and how the world was altered by the Cataclysm, troves of Atlantean magic might be unearthed almost anywhere. Note that none of the mighty items possessed by the Ten Brothers are accounted for in official sources.
#13315993 Jun 24, 2017 at 12:54 AM
134 Posts
#13315799 Lord Liaden wrote:

I'm guessing by "your," you meant me (all false modesty aside). I don't own the lore sub-forum, but I suppose I tend to monopolize it, sorry. ☺ I should also link to the earlier forum thread describing Atlantis which I assume you're referring to, so people unfamiliar with it will know what we're talking about: http://championsonlineroleplayers.shivtr.com/forum_threads/2033276

It'll be simplest to reply to your points in reverse order. Poseidon in today's CU is essentially the Poseidon from Greek mythology, although when he was worshiped during the antediluvian Atlantean Age he was slightly different. While modern Atlanteans recognize that Poseidon is part of a pantheon, they consider the other gods largely irrelevant. Their worship focuses almost solely on Poseidon, as the savior and protector of Atlantis. Atlantean priests occupy the middle tier in their society's hierarchy, below the ruling nobility but above everyone else. Besides conducting religious services, the priests are responsible for keeping and recording Atlantean history. No other special qualities or abilities are mentioned for contemporary priests, although when Atlantis ruled a surface empire their gods granted them magical powers.

Atlanteans are in essence altered humans, so are interfertile with surface humans. According to Hidden Lands p. 23, such liaisons have been extremely rare in the past, but in recent decades contact between the two societies has gradually increased, so it's almost inevitable that hybrid children have been or will be conceived. Since it is so rare the books don't specifically describe how Atlantean society would receive such a child; but most Atlanteans are wary and distrustful of "Landers," and a significant portion are deeply xenophobic, so I imagine he or she would experience some degree of prejudice. I get the impression that most of the surface world isn't aware enough of Atlantis to have formed strong opinions about Atlanteans generally. However, Crown Prince Marus is pretty well known among Landers, having served as a member of the famous Sentinels superhero team, and more recently as Atlantis's representative to the surface, particularly at the United Nations.

Atlanteans as a whole are somewhat stronger and tougher than the average human, and their physiology and senses are adapted to the ocean depths. Most Atlanteans live over a hundred years, and the nobility, with their divine blood, can live considerably longer. My earlier thread described the most common "magical mutations" Atlanteans display. Atlanteans with these abilities are noted as "some," with the mutations occurring "occasionally," so I suspect they make up a fairly small minority of the populace. Mutations usually take a form that would be practical and useful under water. Queen Mara's sonic scream attack, for example, is probably a step up from the sonar which Atlanteans sometimes develop. OTOH both she and her son Marus can fly, so more diversity is possible. Pyrokinesis would be highly unlikely, though. 😉

In its heyday Atlanteans wielded mighty magic, both in spells and in artifacts. Modern Atlanteans have retained little of this; much was lost in the Cataclysm, and in its aftermath they were most concerned with simple, practical spells which would help them survive in their new world. There are persistent legends and rumors of vaults of lost lore and artifacts hidden beneath Atlantis, undiscovered since the Cataclysm. A few fragments of such lore have been discovered, as by the wizard Nereus who served Dargon the Usurper during WW II. Marus's sister Thalassa found Nereus's trove of spells and used them to become the supervillain Stingray.

Ancient Atlanteans used a wide array of magic artifacts. Minor ones were fairly common -- even the basic Atlantean soldier was equipped with enchanted weapons and armor (in a pseudo-Classical Greek style). The wealthy and the nobles often possessed more powerful items. The ten demigod sons of Poseidon who ruled Atlantis wielded weapons and artifacts of tremendous power, some crafted for them by the gods themselves. Enchanted items could take nearly any form, including swords, spears, bows, shields, helmets and other armor pieces, staves, wands, rings and other jewelry, boots and other items of clothing, not to mention vehicles such as flying chariots and even ships, and war-golems (although Atlantis made far less use of golems than did its rival Lemuria).

Very little of that survived in Atlantis to the present day; but given the global nature of its ancient surface empire, and how the world was altered by the Cataclysm, troves of Atlantean magic might be unearthed almost anywhere. Note that none of the mighty items possessed by the Ten Brothers are accounted for in official sources.



Alright-so it seems like priests are a fixture of Atlantean society and more than ceremonial or symbolic, which was what I was wondering.

Speaking of the royal family, I was curious as to whether you knew how nobles were discerned, or rather, what made them noble in Atlantean society-like a connection to the throne or being part of an old family before the catalclysm, etc?

Any ideas on possible magical mutations that could develop with a practical basis? And compared to humans are mutations rarer?

Lastly, any info on the Ten Brothers? They seem interesting~
#13316122 Jun 24, 2017 at 03:21 AM
1134 Posts
Atlantean nobility today trace their lineage back to Glaucus, chosen by the survivors of the Cataclysm to be the first king of the new underwater Atlantis. Glaucus was himself a son of the eldest of the Ten Brothers, Vondarien (see below), and so possessed a measure of divine blood. That lineage accounts for the nobility's superior physical attributes even today.

The ten demigod sons of Poseidon and the mortal woman Cleito were the rulers of the Dominion of Atlantis. Each possessed physical and magical might surpassing any mortal being. Each brother ruled a kingdom on the great island of Atlantis, and was overlord of a region in their empire. Their names and histories are inspired by the account of Atlantis by Plato in his dialogue, Timaeus. They were: Gadrius, gifted at all forms of art; Azaes, strongest of limb and a mighty warrior; Elasippus, a master of weaponry and military tactics; Mneseus, paragon of smithcraft; Autochthon, versed in the crafts of the farmer, miner, and builder; Diaprepes, a scholar of broad and deep knowledge; Mestor, the most skilled and powerful wizard; Ampheres, renowned hunter of deadly monsters; Euaemon, a great traveler and explorer; and Vondarien, eldest of the Ten and mightiest overall, and the "Atlan," or high king of Atlantis.

As to "magical mutations," anything I might add would be speculation unsupported by lore beyond what I already related. But I would look to real-world sea creatures, and underwater phenomena, for inspiration.
#13316545 Jun 24, 2017 at 09:49 AM
1134 Posts
Just to elaborate a bit on that last point, the aforementioned Thalassa/ Stingray used magic to imbue herself with the ability to generate bolts of "bioelectricy," like a suped-up electric eel; as well as clouds of obscuring ink like an octopus. The octopus could also be an example of camouflage power due to skin-pigment changes. You might consider the character of Mera from DC Comics, who can form projectiles of "hard water" to batter her foes. Water manipulation would be a good general special effect for telekinetic powers. The creation of ice would also seem like a natural development, especially for the "barbarians" living under the polar ice cap.
#13316735 Jun 24, 2017 at 11:43 AM
134 Posts
#13316122 Lord Liaden wrote:

Atlantean nobility today trace their lineage back to Glaucus, chosen by the survivors of the Cataclysm to be the first king of the new underwater Atlantis. Glaucus was himself a son of the eldest of the Ten Brothers, Vondarien (see below), and so possessed a measure of divine blood. That lineage accounts for the nobility's superior physical attributes even today.

The ten demigod sons of Poseidon and the mortal woman Cleito were the rulers of the Dominion of Atlantis. Each possessed physical and magical might surpassing any mortal being. Each brother ruled a kingdom on the great island of Atlantis, and was overlord of a region in their empire. Their names and histories are inspired by the account of Atlantis by Plato in his dialogue, Timaeus. They were: Gadrius, gifted at all forms of art; Azaes, strongest of limb and a mighty warrior; Elasippus, a master of weaponry and military tactics; Mneseus, paragon of smithcraft; Autochthon, versed in the crafts of the farmer, miner, and builder; Diaprepes, a scholar of broad and deep knowledge; Mestor, the most skilled and powerful wizard; Ampheres, renowned hunter of deadly monsters; Euaemon, a great traveler and explorer; and Vondarien, eldest of the Ten and mightiest overall, and the "Atlan," or high king of Atlantis.

As to "magical mutations," anything I might add would be speculation unsupported by lore beyond what I already related. But I would look to real-world sea creatures, and underwater phenomena, for inspiration.



I see-specifically regarding a atlantean character, what are some possible ways one could be tasked with becoming a superhero? Do regular everyday Atlanteans practice sorcery or magic as if it's commonplace is it more rare like on the surface world?

And regarding half Atlanteans, any more info on what they look like appearance wise and their abilities afforded to them by their heritage?
#13316806 Jun 24, 2017 at 12:35 PM
134 Posts
On, and regarding the magical artifacts of the Ten Brothers, any speculation or ideas on what some of them could be or rather what utilities some would have?
#13317207 Jun 24, 2017 at 07:00 PM · Edited 3 months ago
1134 Posts
#13316735 Vesta~ wrote:

I see-specifically regarding a atlantean character, what are some possible ways one could be tasked with becoming a superhero? Do regular everyday Atlanteans practice sorcery or magic as if it's commonplace is it more rare like on the surface world?

And regarding half Atlanteans, any more info on what they look like appearance wise and their abilities afforded to them by their heritage?



Nothing on their appearance -- as I said, until fairly recently half-breeds were virtually unknown. The other thread about Atlantis described the typical Atlantean. I'd suggest splitting the difference between that and the hybrid's human parent.

I don't know of any way an Atlantean would be "tasked with becoming a superhero." But a minority of Atlanteans are curious about the surface world, and if one of them has the ability to breathe air the simplest course would be to have him leave the ocean to explore and seek adventure among Landers.

References suggest that the use of magic is fairly common among Atlanteans, but most of these are minor, rather elaborate rituals, or alchemical recipes, of utilitarian nature. Wizards rivaling the power of surface "super mages" are as demographically rare as they are among air-breathers. Powerful magic such as brought about the Cataclysm is distrusted by most Atlanteans, so those who have preserved or found more of that ancient art tend to be secretive.
#13317227 Jun 24, 2017 at 07:22 PM · Edited 3 months ago
1134 Posts
#13316806 Vesta~ wrote:

On, and regarding the magical artifacts of the Ten Brothers, any speculation or ideas on what some of them could be or rather what utilities some would have?



The Atlantean Age superficially describes some of the artifacts possessed by various Brothers, but those used by the Atlan Vondarien are detailed at length. I would just warn you that these are supposed to be highest-end enchanted items from an era with a lot of high-end magic, so introducing them should be considered carefully.

Azaes bore the sword Gevarus and shield Gesteron into battle, so massive that most men can't even lift them. Elasippus was armed with the mighty spear Rekselon ("Far-Hurler"), which returned to his hand after being thrown. Mneseus fought with an enchanted hammer called Thraegos, which he forged himself. Mestor possessed Ashlarn Arexes, the Staff Without Peer, which apparently commands tremendous elemental magic.

Vondarien possessed several notable magic items. His Orichalcum Crown enhanced his physical and magical abilities. The Kingspear is a deadly weapon, and the impenetrable Dominion Aegis is a shield which shines so brightly it blinds opponents. The Atlan's Staff Of Rule can project potent offensive force both physical and mental. Finally, Vondarien's sword AEntos was perhaps the mightiest magic weapon of the Atlantean Age, with several great magical powers in addition to being a devastating hand-to-hand weapon.
#13317418 Jun 25, 2017 at 01:03 AM
134 Posts
#13317207 Lord Liaden wrote:

#13316735 Vesta~ wrote:

I see-specifically regarding a atlantean character, what are some possible ways one could be tasked with becoming a superhero? Do regular everyday Atlanteans practice sorcery or magic as if it's commonplace is it more rare like on the surface world?

And regarding half Atlanteans, any more info on what they look like appearance wise and their abilities afforded to them by their heritage?



Nothing on their appearance -- as I said, until fairly recently half-breeds were virtually unknown. The other thread about Atlantis described the typical Atlantean. I'd suggest splitting the difference between that and the hybrid's human parent.

I don't know of any way an Atlantean would be "tasked with becoming a superhero." But a minority of Atlanteans are curious about the surface world, and if one of them has the ability to breathe air the simplest course would be to have him leave the ocean to explore and seek adventure among Landers.

References suggest that the use of magic is fairly common among Atlanteans, but most of these are minor, fairly elaborate rituals, or alchemical recipes, of utilitarian nature. Wizards rivaling the power of surface "super mages" are as demographically rare as they are among air-breathers. Powerful magic such as brought about the Cataclysm is distrusted by most Atlanteans, so those who have preserved or found more of that ancient art tend to be secretive.


Got it, makes sense that powerful, potentially dangerous magic is regulated in a sense given the Cataclysm and individuals like Nereus and more recently, Stingray. I was thinking of a potential artifact that a character could wield, perhaps a amulet that grants a boost to the sonar power already possessed by the said Atlantean, or perhaps allowing the ability to have various effects, like a sort of enchanted tuning fork so to speak.

Barring Dragon the Usurper and Thalassa, are most Atlanteans happy with the monarchy in place?
#13318125 Jun 25, 2017 at 10:55 AM
33 Posts
The 6e champions Universe did have a package deal for an Atlantean half-breed that'd you'd use as a basis for a half Atlantean character. Along with having a stronger body and stronger ability at swimming (though the values given are about half of that given for a full Atlantean) they're also given the ability of breathing both air and water but have the downside of needing to be fully submerged in water once a day. Of course as I said it's just a basic outline to work from rather than structly adhere to.
#13318338 Jun 25, 2017 at 01:51 PM
134 Posts
#13318125 Bready wrote:

The 6e champions Universe did have a package deal for an Atlantean half-breed that'd you'd use as a basis for a half Atlantean character. Along with having a stronger body and stronger ability at swimming (though the values given are about half of that given for a full Atlantean) they're also given the ability of breathing both air and water but have the downside of needing to be fully submerged in water once a day. Of course as I said it's just a basic outline to work from rather than structly adhere to.



Thank you for this
#13318540 Jun 25, 2017 at 04:11 PM
1134 Posts
Thank you for the input, Bready. Sometimes I become too focused on role-playing issues, and forget that Champs PnP game mechanics can also offer useful insights.

#13317418 Vesta~ wrote:


Barring Dargon the Usurper and Thalassa, are most Atlanteans happy with the monarchy in place?



For the most part, yes. Mara has been a firm but fair ruler, and enjoys considerable popularity with the common people. She also has the respect of most of the "barbarian" tribes living near Atlantis. The main point of contention is over her policy of engagement with the surface world. As I mentioned, Atlantean society retains a strong streak of xenophobia. Over the decades Mara has been gradually promoting further integration of her kingdom with global society, but recognizes it will take considerable time to bring the populace onside. There are no few members of the nobility who disagree with her policies to varying degrees, but none currently to the point of openly challenging her.

Thalassa/ Stingray is not openly discussed in polite society. It's possible she has a few sympathizers in Atlantis who would support her challenging Mara or Marus for the throne, but the chance of a revolt or coup against them is slim. BTW Dargon was killed by Mara in 1943.
#13318984 Jun 26, 2017 at 12:48 AM
134 Posts
#13318540 Lord Liaden wrote:

Thank you for the input, Bready. Sometimes I become too focused on role-playing issues, and forget that Champs PnP game mechanics can also offer useful insights.

#13317418 Vesta~ wrote:


Barring Dargon the Usurper and Thalassa, are most Atlanteans happy with the monarchy in place?



For the most part, yes. Mara has been a firm but fair ruler, and enjoys considerable popularity with the common people. She also has the respect of most of the "barbarian" tribes living near Atlantis. The main point of contention is over her policy of engagement with the surface world. As I mentioned, Atlantean society retains a strong streak of xenophobia. Over the decades Mara has been gradually promoting further integration of her kingdom with global society, but recognizes it will take considerable time to bring the populace onside. There are no few members of the nobility who disagree with her policies to varying degrees, but none currently to the point of openly challenging her.

Thalassa/ Stingray is not openly discussed in polite society. It's possible she has a few sympathizers in Atlantis who would support her challenging Mara or Marus for the throne, but the chance of a revolt or coup against them is slim. BTW Dargon was killed by Mara in 1943.


I just bought and read through both the 4E Atlantis book and the 5e Hidden Lands book-both very informative btw. I think I have a character-perhaps a teen who longs to see the surface world and live up to the legendary tales or Queen Mara and Prince Marus as superheroes, and/or also wanting to escape the rigid nature of Atlantean xenophobia. Aside from diplomatic envoys would there be any reasons for Atlanteans to be officially dispatched to the Surface World, such as a fleeing Atlantean criminal or Lemurian activity or stolen artifacts?
#13319099 Jun 26, 2017 at 02:43 AM · Edited 3 months ago
1134 Posts
Former Hero Games prez Darren Watts, who wrote the Atlantis section of Hidden Lands, cites Patrick Bradley's 4E Atlantis source book as a major inspiration for his own take on the undersea kingdom. I'm sure you noticed their many similarities. Just keep in mind that where they diverge, the HL version is the current official one.

I think all of those rationales make sense for your character leaving. If he/she is a noble, I would expect Mara to be very supportive of his interest in the surface, as she could eventually add to the faction in favor of more contact.

Now that I think of it, in his youth Marus was one of the first students at Ravenswood Academy, the setting's school for young supers. Mara sent him there to foster his own connections with Landers. Since you say your character is a teenager, I think the Queen would be quite willing to arrange for him/her to study at Ravenswood a year or two. Particularly if he/she has powers beyond the average Atlantean which the school could train him to use. That's a good justification for her to be in Millennium City.
#13319112 Jun 26, 2017 at 02:59 AM · Edited 3 months ago
134 Posts
Yeah, especially given appearance and the name changes and the alterations to the royal family I assumed HL was current.

Regarding powers/abilities for this character I had in mind they had a bit of training in Atlantean Water Arts, Atlan's Gift of course being common and another reason for their 'exchange visit' but I draw a blank imagining a second magical mutation or their 'main powerset' so to speak.

I read about sonic based powers and speaking with marine mammals but I was thinking about something a bit more unique and useful both on land and underwater. Any ideas?
#13319517 Jun 26, 2017 at 07:45 AM
1134 Posts
As I wrote above, electricity and ice powers both seem reasonable. How about shape-shifting to animal forms? Perhaps your character needs to be familiar with a given animal to assume its shape, and surface studies allow your character to add land animals and birds to his repertoire.
#13319752 Jun 26, 2017 at 10:05 AM · Edited 3 months ago
134 Posts
#13319517 Lord Liaden wrote:

As I wrote above, electricity and ice powers both seem reasonable. How about shape-shifting to animal forms? Perhaps your character needs to be familiar with a given animal to assume its shape, and surface studies allow your character to add land animals and birds to his repertoire.



I was thinking about possibly having him being able to manifest different sea creatures abilities through their 'spirits' sort of, like an elemental manifestation of sorts, like an octupuses hard water arms or a manta ray's wingspan as a sort of shield.

Reading through the Atlantis source book I came across the snippet about Sea Guard or Prince Errik (now Marrus I'm assuming in 5e?) and it talked about him wielding a Ring of Water Elemental. Would it be reasonable to assume someone could bear those types of abilities naturally, or such rings could be given as gifts or heirlooms?
#13325704 Jun 29, 2017 at 08:34 PM
1134 Posts
The natural powers sound reasonable to me. These are magic mutations, after all. 😉 I don't recall current CU Atlantis holding any magic artifacts of such power in its treasury or arsenal, but someone could always discover a secret stash in a lost chamber or the like.
Page 1