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#12411909 May 26, 2016 at 12:09 PM
Admin
271 Posts


I feel a lot of people don't know how to throw an event, or are worried that they will be a terrible GM. So I've decided to make a list of tips for being a better GM, and getting started with it. Feel free to add some opinions or more tips, This list may get bigger.

1) Have a clear direction.: Basically. You want to have a direction that you want your story/event to go. A start, and a foreseeable end. I like to have two possible endings, one that the heroes do well, and one where they don't.

2) Be Flexible.: Don't be afraid to adapt on the spot. Players are people, and they wont always conform to your direction. You have to be able to move and adapt the event in a way that works with that, you also may want to adapt your villains in way to make everyone play on the same level.

3) Don't be afraid to guide or hint: If you feel like your team isn't making any headway, don't get frustrated, Sometimes a subtle hint or emphasizing something in your post will be all you need to get things flowing again.

4) Mind your flow: This is probably the most complicated part of being a GM. You want the event to feel like it's moving forward, this means trying not to have too many dialog points, or times where people are standing around and waiting. You can have some. Sometimes they're even necessary. In that case, just make sure they don't last too long.

5) Post orders: Try to establish a post order. This is assigning everyone a position in a turn order. If you have five or so people your managing, sometimes things can get hectic, it may be difficult to keep track of who said what, post orders help alleviate some of that, and let you know who still needs to post, it also gives other rp'rs a chance to adapt to what others are doing.

6)Sometimes, some character don't fit: If you're having a street level event (Small crimes, local problems, nothing earth threatening) You're going to want heroes more akin to Spider-Man or Green arrow, not Superman and Iron-man. Don't be afraid to tell an rp'r to switch toons or not bring that character. You don't want to ruin the experience for everyone else because Superman just one shot all the bad guys. At the same time, you don't want someone feeling useless because they brought a street crime stopping gunman to fight Galactus. Be sure to ask before assuming though

7)Don't be afraid to ask people to clarify: If you don't get what someones trying to do, PM them and ask. Simple.

8) Give people their face time when you can: It's important to make everyone feel useful. Let them feel like they accomplished something or assisted somehow.

9) Don't make it all about you: It's okay to have one of your characters be the focal point, but don't forget rule 8 in the process.

and finally

10) Be ready for the long haul: I have been in events that have lasted the better part of 7 hours before. Sometimes ya gotta be ready for them to go on longer then planned. Don't be afraid to break them into parts if it's going way to long.

Hope this list helps. I'll probably be making more tips lists like this in the future.
When I die, I'd like to go as my grandfather did, peacefully in my sleep. Not screaming in terror like the passengers in his car.

#12412973 May 26, 2016 at 07:50 PM
Moderator
642 Posts
Thanks for the guide, Caps! I imagine even for more experienced hosts, this is a great reference.
The Peacemaker and Forcebringer on the PRIMUS database. Check 'em!
#12413197 May 26, 2016 at 10:39 PM
76 Posts
As someone who's never run an event himself, enjoyed plenty, and plans to run some in the future, this helps focus what I already knew into more cohesive points. Astro put it rightly: a good reference! Thanks!


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
#12413462 May 27, 2016 at 01:43 AM
Member
83 Posts
Interesting and much appreciated! Even if I never run an event, at least I'll have a better idea of what those brave enough to run them have in mind when I play. =)
#12415367 May 27, 2016 at 04:19 PM
Admin
271 Posts
You should really try to throw at least one at some point, you never know when you might be good at it.
When I die, I'd like to go as my grandfather did, peacefully in my sleep. Not screaming in terror like the passengers in his car.

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