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#13872525 Oct 04, 2018 at 02:05 PM
6 Posts
So, I had this idea for a first character.
The idea being he an ex-military who notice his super ability later in his life doing his first action and once he did he was forced to retire and become a superhero yet he chose to become an anti-hero. (If you look at example Deadpool and that kind) Using his knowledge of reading into katana fighting and the use of a bow, hiding his true self under another name going now as Yangsu. The ability would what I call direct reflex, meaning that for him it be like anything that comes his way slows down and to others, it appears he has such a fast reflex he can dodge in an instant.
The question I am wondering about is.
Is it possible to notice a super ability later in life or in early youth?
Is it possible to join the common military and get discharge after it was noticed you had a super ability?
Also, how is anti-hero type viewed in general?
Feel free to comment on the rest too.
#13872662 Oct 04, 2018 at 05:10 PM · Edited 4 months ago
1366 Posts
Welcome to the community, Yangsu! (You and your alter-ego.) 😉 I hope you enjoy your visits here -- this is a pretty fun and creative bunch.

Interesting questions. I would say there's two ways to look at this: from the perspective of personal preference, or from that of setting-based precedents. The former is basically playing the kind of PC you want the way you want to play him. There are many Champions Online players who do that. The point of the game is to have fun, and if that's what you would enjoy, the continuity police won't take you away in the dead of night. 😜

OTOH if you give weight to what the lore of Champions has established about how things are supposed to work, there are a few points to consider. One, there's no reason a serving soldier would be forced to retire just because he manifested super-powers. America's Department of Defense has a number of superhumans serving either the Department as a whole, or assigned to specific branches of the military, either openly or covertly. A new military superhuman would probably just be reassigned to where his superiors thought he'd be most useful.

Precedents from Champions and from comic books make it clear that a person can become super at any point in his life, from a variety of causes. Perhaps he was exposed to some sort of mutagenic substance or force. Or he could have had what Champions lore calls a "latent mutation," the potential for superhuman power which is triggered by a physical trauma, or even extreme emotional trauma. Such events can occur at any point in a person's life, and a few official Champions characters were approaching middle years when they had their empowering "origin."

As an alternative for your consideration, since WW II the United States military has attempted to find a safe, reliable method to create superhuman soldiers. Their efforts are currently focused in the top-secret "Department 17." Other world governments, and international groups like UNTIL, have made similar efforts. Their successes have been rare, and unqualified successes even rarer. Some experiments, even if they were physically successful, have produced various mental side effects, including uncontrollable aggression, or paranoia/feelings of persecution, which led a new super down a morally grey, or even villainously dark, path. Since you specify you want to play an anti-hero, that approach might suit your purpose.

The view a particular person takes of an "anti-hero" in Champions would depend on the actions of the anti-hero, and the person's own code of ethics. Like those in comics, most Champs heroes, and law-enforcement officers, support the rule of law and due process. They might work with a "grey" super if necessary, but distrust them and don't invite them into their circles. (Unless the other heroes in a particular PC group all share the same morality.) Depending on how far across the line an anti-hero steps, he or she might actually be hunted by those other forces, like any criminal.

I hope that was of some use to you. Feel free to add to the discussion or post any followup questions. We'd all like to help you find the most satisfying route to getting where you want to go.
#13872891 Oct 05, 2018 at 05:41 AM · Edited 13 days ago
6 Posts
Thanks for the detail answers to my questions.
Gives me the idea that maybe the government, notice his above human yet not super reflex and try to enhance that before it metures, do it would have been unsuccessful and somehow make him believe that the only justice is the way of the military. Meaning he believes if they don't surrender them to be killed for what he believes is a potential threat that needs to be eliminated and that mentality could gotten him discharge in a way, considered mentally unfit and that leads him down a "Gray" path yet he never disobeys military commands, do often has disobey due to this mental way of thinking and yet thank due punishments without quesitons. Beliving that the military way is the right path for all.

Would that make any sense in regards lore and so on?
#13873157 Oct 05, 2018 at 11:13 AM · Edited 4 months ago
1366 Posts
Uh, I'll be honest with you, Yangsu, I'm having a little trouble following your train of thought. ☺ If I'm reading this correctly, you imagine your character gaining some enhanced abilities due to military experiments (definitely possible in this setting), but which also affected his mind to believe that applying military-style force to civil criminal situations is the best way to see that justice is done, and this belief led his superiors to judge him unfit and discharge him. Do I have that right?

To lay out some of the applicable setting precedents, let me give you a few examples of official Champions characters with a military or law-enforcement background who left their organizations for one reason or another to pursue a "super" career. Jason Redhorse was a top operative for the Defense Intelligence Agency who was assigned to a long-term study of supervillains to determine most effective strategies for dealing with them. He became obsessed with supervillains, and convinced that only preemptive lethal action could stop their predation and rampages. Redhorse left the DIA and went underground, training himself and building high-tech weapons, before becoming a costumed vigilante calling himself Thunderbird, hunting and assassinating supervillains. He's like a blend of Marvel Comics' Punisher and the Scourge of the Underworld.

Gregory Robinson was a US Air Force pilot recruited by NASA to pilot a solo mission for a near-flyby of the the Sun. On the mission he was exposed to what some assumed was a solar flare. (It wasn't, but that's another story.) 😉 When he returned it was discovered he'd gained formidable energy-projection powers. The Department of Defense attempted to integrate him into their official super team, Ameriforce One; but Robinson's mind had been affected, developing a massive superiority complex and arrogant attitude. His superiors concluded he wasn't suited to joining Ameriforce, which incensed Robinson. He fought his way out of DoD custody and became the super-mercenary Stareye, while recruiting other super-followers for a mercenary team, known as Merc-Force 1.

Victor Zatopek was an agent of UNTIL (the CU's international super-security agency, similar to Marvel's SHIELD) who volunteered for the Future Soldier Program, an experiment in enhancing agents to superhuman level. The process greatly increased Victor's strength, reflexes, and durability, but also induced full-blown paranoia. Convinced that the FSP scientists were trying to kill him, Victor killed two of them and fled the research facility. Making his way to Europe he took up a mercenary criminal life. On one assignment he acquired a sword made of "questionite" (a Champions super-strong metal which can cut nearly anything), and trained with it so he could adopt a higher-profile costumed identity as Scimitar.

Project Onslaught was one recent example of the American military's long line of research projects to create superhuman soldiers. It had one clear success, but many failures. Mark Reed volunteered for the Project, which gave him formidable superhuman strength and toughness, but made him callous and violent. After he nearly beat a technician to death after pricking him too hard with a needle, Reed was judged too unstable to use, and was drugged and shipped him to an Army detention facility. But Reed awoke in mid-transport and broke free. He's since become a mercenary supervillain using the code-name Onslaught.

The above characters are all written up for the Champions PnP game (which CO is based on) in the Champions Villains trilogy. Onslaught, Scimitar, and Thunderbird are in Vol. 3: Solo Villains, while Stareye and the rest of Merc-Force 1 are detailed in Vol. 2: Villain Teams.
#13873166 Oct 05, 2018 at 01:25 PM · Edited 13 days ago
6 Posts
#13873157 Lord Liaden wrote:

Uh, I'll be honest with you, Yangsu, I'm having a little trouble following your train of thought. ☺ If I'm reading this correctly, you imagine your character gaining some enhanced abilities due to military experiments (definitely possible in this setting), but which also affected his mind to believe that applying military-style force to civil criminal situations is the best way to see that justice is done, and this belief led his superiors to judge him unfit and discharge him. Do I have that right?

Yes, do more of as for the ability is somthing that has mutated inside of him but the army did attempt on bringin in out earlier then it did without succes. As he was showing signs of having it, yet not enough for it to be call a super ability and only became aktive when he first enter a fight. That over time he began seing that those that dint follow the military way had a tendency to be criminal and as such came to belive that the military style justice is the way forward. (Aka delusional belive course by the drug they try on him)

(sorry for being confusing, i tend to confuse myself at times)
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